![]() ![]() PHP Warning: PHP Startup: Unable to load dynamic library ‘/opt/alt/php56/usr/lib64/php/modules/sqlite3.so’ – /opt/alt/php56/usr/lib64/php/modules/sqlite3.so: cannot open shared object file: No such file or directory in Unknown on line 0 PHP Warning: PHP Startup: Unable to load dynamic library ‘/opt/alt/php56/usr/lib64/php/modules/simplexml.so’ – /opt/alt/php56/usr/lib64/php/modules/simplexml.so: cannot open shared object file: No such file or directory in Unknown on line 0 PHP Warning: PHP Startup: Unable to load dynamic library ‘/opt/alt/php56/usr/lib64/php/modules/iconv.so’ – /opt/alt/php56/usr/lib64/php/modules/iconv.so: cannot open shared object file: No such file or directory in Unknown on line 0 PHP Warning: PHP Startup: Unable to load dynamic library ‘/opt/alt/php56/usr/lib64/php/modules/gettext.so’ – /opt/alt/php56/usr/lib64/php/modules/gettext.so: cannot open shared object file: No such file or directory in Unknown on line 0 PHP Warning: PHP Startup: Unable to load dynamic library ‘/opt/alt/php56/usr/lib64/php/modules/ftp.so’ – /opt/alt/php56/usr/lib64/php/modules/ftp.so: cannot open shared object file: No such file or directory in Unknown on line 0 Server lerror log has hundreds of near-identical errors in last two days- e.g. I haven’t used the results much recently but it’0s still churning them out – and they appear to be OK. I tried it that way – it seemed to work just fine so i left it there. Yes – I transferred it into the HTML block back in Webtrees days (at least 4 years ago) when I abandoned my old Website HTML front-end. Is that Google Analytics script really in the HTML block code? That’s odd Nigel – I’ve been on an off with no problem for the last few hours – have also tried with other devices/ ip addresses without problem. Var s = document.getElementsByTagName(‘script’) s.parentNode.insertBefore(ga, s) Var ga = document.createElement(‘script’) ga.type = ‘text/javascript’ ga.async = true Looking at the source of the HTML block I can see nothing else suspect – with the possible exception of the Google analytics script at the end, which I don’t really use any longer so I would remove it to see if that has any effect – if I was able to update the block! Here’s the script: Went through all the scripts again to be sure I hadn’t missed one but No. I am still unable to update the main HTML block – clicking ‘Save’ has no effect. There is a wide variety of plug-ins available and these can greatly enhance your website, here are some examples of popular plug-ins.I’ve modified all the front-end scripts (changing the WT prefix to KT), and now they all work as they should. Registration of your website with Google: uploading of a sitemap for indexing and registration with Google analytics.Modifications to WordPress code or plug-in code is not included. ![]()
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Gamble USA has established itself as a trusted name in the US online sports betting and casino industry. ![]() ![]() From a gameplay perspective, Darksiders II just had more to offer than the first Darksiders, although the story definitely took a hit and was inferior to that of the first game’s. ![]() That game was huge and had large maps with multiple dungeons to explore, as well as plenty of side missions to complete and a literal $kton of collectibles to find. Besides, was anyone expecting someone named “Fury” to not be at least a bit of a hot-head? “Call me a hot-head again, and you will do so with your LAST BREATH.”Īhead of Darksiders III’s release, Gunfire Games informed us that the game, in a sense, would be taking a step back from the huge and open framework of Darksiders II. ![]() Fury may come across as rather unlikable to some in the beginning, but I felt that was a good direction to go since War and Death, the protagonists of the previous games, had a lot in common and didn’t stand out as much (though they were still good characters), so making Fury too similar to them would have been way too much of a retread. As simple as this setup sounds, the story for Darksiders III takes some interesting and surprising turns as you progress, and the initially rather prickly and arrogant protagonist does show some growth as she suffers through many physical and emotional challenges. Clearly the more impatient and hostile of the Horsemen, Fury all too eagerly agrees to undertake this task and meteors down to Earth to make some heads roll. The council command Fury to go to Earth in order to deal with the physical embodiments of the Seven Deadly Sins whom have been released from their prisons and are running amok. So how does Darksiders III compare to its predecessors? Pretty damn well, actually, though it’s not perfect.ĭarksiders III opens with Fury, the third Horseman of the Apocalypse, being summoned by her masters, The Charred Council, and witnessing her brother and fellow Horseman War enchained before the council for allegedly bringing about the Apocalypse on Earth (which we all know by now is bullshit). It was finally coming at long last! And better yet, Gunfire Games, made up of former members of Vigil Games, the development team behind the first two Darksiders games, were developing this sequel I was concerned an entirely different developer would take the reins in developing this sequel, but thankfully the true creators of the series would get to continue their great work rather than having their legacy sullied by another team who likely wouldn’t have been able to do the Darksiders series justice. But when Darksiders III was finally announced earlier this year, I was ecstatic. ![]() For a period of about six years, namely since the original release of Darksiders II on previous gen consoles in 2012, I was pretty sure we’d never see another entry in the series after THQ went under and the Darksiders IP was bought out by Nordic Games, now THQ Nordic. I won’t get into yet another long spiel about my history with the Darksiders series (I’ve done enough of that in my reviews of the other games and other articles on this site), but suffice it to say that I’m a pretty big fan of the series, having played both the first Darksiders and Darksiders II multiple times each. ![]() ![]() ![]() Soundplant turns your computer keyboard (yes, your QWERTY keyboard) into a versatile, low latency, multitrack sample-triggering device and playable musical instrument, allowing the assignment of sound files of any format and size onto virtually all keyboard keys, giving you hours of instantly-playing random access audio at your fingertips with no extra hardware needed. saves and loads keyboard configurations as.a true live performance program that continues playing even while configuring keys and loading and unloading sounds on the fly.swa files - easily set playback offsets to cue points defined in any audio editor precise sound start and end offset control to the 100,000th of a second, more than many editors - plus, easily auto-splice pieces of a sound across multiple keys (for example, to extract individual drum sounds from a breakbeat).pitch adjust allows micro-tuning to the 100th of a semitone and a 10 octave range - plus, easily auto-assign the same sound to multiple keys at varying pitches to create playable instruments.waveform display with *new* click-to-seek for quickly jumping playing audio to any point on the waveform.onscreen keyboard keys are highlighted and animated as they play and can be color-coded and custom-labeled.intuitive visual interface displays full playback progress info for up to 12 tracks in Detailed View, or switch to Simple View for larger keys that you can click or tap to play like a virtual cart machine, perfect for touchscreen devices.customizable sound triggering, allowing for looping, overlapping, restarting, muting, pausing, and fading, controlled by secondary key press or by key release.*new* playback activity logging for time-stamped documenting of tracks used in a session.*new* configure multiple keys simultaneously in realtime.randomization settings on effects for richly varying sound playback.realtime volume, panning, pitch, reverb, lowpass, resonance, and LFO effects for each key.launch an unlimited number of Soundplant instances for even more flexibility to output to multiple audio devices, gain more ‘banks’ of sounds and greater polyphony, and record multiple tracks simultaneously.direct internal recording of Soundplant’s output.256 sound channel polyphony, allowing for dense soundscapes and complex virtual instruments. ![]() 32-bit floating point internal mixing and up to 96 kHz output for ultra high fidelity.‘background key input’ allows Soundplant to receive key hits while minimized or hidden - trigger sounds with global hotkeys while using other audio software, typing a document, playing a game, or doing anything else in any other program - with *new* support for modifier keys Ctrl & Alt/Option.ape, and many many more, even audio from video files like. plays virtually all sound file formats in existence, including.drag and drop sound files onto keyboard keys for quick and easy key assignment, and *new* click and drag to move or copy sounds from key to key.72 keyboard keys can be used to trigger sounds, with very low latency. ![]() |
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